Andrew Childs and Michelle Sleeper started the AWOL project in 2002. After a chance encounter during Realms Deep 2020, the pair revived the project and built a new team under Shotspark Studios, branching out into Unity and Build development.
Please check out our Twitter (@shotsparkstudio) and our Discord to keep up to date on the latest developments!
The Team
Andrew “Hudson” Childs
Lead Design, Original Concept
Michelle Sleeper
Lead Programmer (A.I., pathfinding)
Jay “Metalagent47″ Desso
Lead Artist & Animator
Riccardo “RichardStorm” Capogna
Programmer (weapons & effects), Sound Design
Yijian “Yij” Fong
Artist, Weapon Modeler
Tommaso “Pavigna” Pavignani
World & Level Design
Michael “dbzfanatic” LaBruyere
Programmer (technology)
Max “Jerry” Raffa
Texture & Sprite Artist
Jonathan “MBlackwell” Strander
Programmer (systems & effects), Design
Sean “Raziel” Bellwether
Writing, Design
Mark
Texture Art, 3D Models
Dave Tietz
Technical Design & Programming
Max “Oasiz” Ylitalo
Technology, Design Consultant
Jarmo Kylmäaho
World & Level Design Consultant
Corentin “MetHy” Dallay
Design Consultant
Mikko Sandt
World & Level Design
ck3D
World & Level Design
Vlad Borisenko
World & Level Design
Katherine “The Baskinator” Baskin
Writing, Community & PR
Jarkko “Roz” Rotstén
Music
Nick “Damien Azreal” Palsmeier
Testing, QA
Jordon “StrikerTheHedgeFox” Moss
Lead Design, Programming (StrikerDM & NetDuke32)